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Description
“Marching Cubes” is a technique to find the surface of a digital object. However, it is slow because it visits each point in the object one by one. We reduced the problem by combining the Marching Cubes technique with Agner Fog’s Vector Class Library to exploit advanced vector processing capabilities of the CPU to calculate the surface of multiple cubes at once.
Program
Research and Creative Experience for Undergraduates (RCEU)
Department
Computer Science
College Name
College of Science
Advisor/Mentor
Timothy S. Newman
Publication Date
9-1-2023
Document Type
Poster
Keywords
CPU, Computer Graphics, Voxels, Six Peaks, parallelization
Recommended Citation
Bohanan, Ian, "Achieving Voxel Rendering Effects using World-Class CPUs" (2023). Summer Community of Scholars Posters (RCEU and HCR Combined Programs). 415.
https://louis.uah.edu/rceu-hcr/415