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“Marching Cubes” is a technique to find the surface of a digital object. However, it is slow because it visits each point in the object one by one. We reduced the problem by combining the Marching Cubes technique with Agner Fog’s Vector Class Library to exploit advanced vector processing capabilities of the CPU to calculate the surface of multiple cubes at once.
Research and Creative Experience for Undergraduates (RCEU)
College of Science
Timothy S. Newman
CPU, Computer Graphics, Voxels, Six Peaks, parallelization
Bohanan, Ian, "Achieving Voxel Rendering Effects using World-Class CPUs" (2023). Summer Community of Scholars Posters (RCEU and HCR Combined Programs). 415.