Date of Award
2025
Document Type
Dissertation
Degree Name
Doctor of Philosophy (PhD)
Department
Computer Science
Committee Chair
Haeyong Chung
Committee Member
Letha Etzkorn
Committee Member
Tathagata Mukherjee
Committee Member
Joshua Booth
Committee Member
Jeff Hansberger
Research Advisor
Haeyong Chung
Subject(s)
Gamification--Research, System design, Human-computer interaction, Dynamic gamification
Abstract
With the advent of videogames as the world's first mass-market interactive media, gamification has emerged as the premier way to harness powerful behavior-affecting gamified elements and place them in other contexts, such as education, fitness, and rehabilitation. This transposition, however, ignores a key tenant of user engagement: reward ought to be aligned with effort. Most, if not all, current gamification systems dispatch static reward allocations for their spread of gamified behaviors. In this paper, an alternative is presented: dynamic gamification. This dynamic gamification reads the user's current gamified state for indicators of aptitude, dynamically remaps rewards with a tuneable evaluation algorithm, and works automatically to align user efforts with gamified rewards. A study is conducted in which this alternative is tested against existing practices, and analysis of the resulting data shows that the effort of a dynamic overhead results in changed user behavior without a change in user sentiment.
Recommended Citation
Diliberti, Nicholas, "A rubber-band system for dynamic incentivization of parallelized gamified objectives" (2025). Dissertations. 463.
https://louis.uah.edu/uah-dissertations/463